This idea suggest there is an underlying structure of iconography, themes, concepts and narrative structure that is common to the religions, myths and legends of almost every culture in the world. Great success such as George Lucas was influenced by this in order to create 'Star Wars' as in conforms to the Universal Hero Monomyth is every way.
Ordinary World – The ordered world that the hero will
choose (or be forced) to abandon.
Call To Adventure – A problem or challenge arises.
Refusal Of The Call – Fear or reluctance may strike the
hero.
Meeting With The Mentor – The mentor is a key character.
Crossing The First Threshold – The hero commits to the
adventure.
Test, Allies, Enemies – The hero must learn the rules that
will govern his quest.
Approach To The Innermost Cave – The most dangerous
confrontation yet, perhaps the
location of the treasure, or the object of the
quest.
Ordeal – The hero must face his fear or mortal enemy who
will seem more powerful. Mental or
physical torture may occur.
Reward (Seizing The Sword) – The hero can celebrate the
victory.
The Road Back – Vengeful forces controlled by the villain
are unleashed.
Resurrection – Perhaps a final confrontation with death.
Return With The Elixir – Return to the ordinary world with
some wisdom, knowledge or
something else gained from the adventure.
Although I haven't followed this narrative structure from the start of my production, I still feel my story line can follow the 'Universal Hero Monomyth' and this is how it would look.
Ordinary World - Protagonist always stays at home, not many friends playing WoW all the
time.
Call to Adventure - Grandad becomes ill, this creates a problem
Refusal of The Call - Protagonist does not go and visit his Grandad, despite being asked.
Meeting with Mentor - Mum, who becomes a main role, tells the protagonist about Grandad.
Crossing the First Threshold - Now than the protagonist is benefiting from his Grandad he
begins to go 'off the rails' which is ultimately the start of his
'quest' ahead.
Test, Allies, Enemies - He is told to be sensible with his money and is given different
suggestions of how he can spend it or use it wisely.
Approach to the Innermost Cave - Rather than a confrontation, the protagonist is more
swept into a world of 'misuse' and finds a way of enjoying
his new income.
Ordeal - Everything begins to go wrong with the protagonists life as he begins to lose family
and friends. He begins to fight against them in a way.
Reward (Seizing the Sword) - Protagonist begins to celebrate as he feels as though he is
more important now and can do as he pleases.
The Road Back - He is kicked out of his home and realises that 'the battle' is not won just yet.
Resurrection - After realising he has done wrong, the protagonist tries to undo what has
become of him and wishes to put things back to normal.
Return with the Elixir - After the whole quest, the protagonist returns back to normal life at
home with the remainder of his money, more respect for his family
and begins a more successful and sensible lifestyle.
Meeting with Mentor - Mum, who becomes a main role, tells the protagonist about Grandad.
Crossing the First Threshold - Now than the protagonist is benefiting from his Grandad he
begins to go 'off the rails' which is ultimately the start of his
'quest' ahead.
Test, Allies, Enemies - He is told to be sensible with his money and is given different
suggestions of how he can spend it or use it wisely.
Approach to the Innermost Cave - Rather than a confrontation, the protagonist is more
swept into a world of 'misuse' and finds a way of enjoying
his new income.
Ordeal - Everything begins to go wrong with the protagonists life as he begins to lose family
and friends. He begins to fight against them in a way.
Reward (Seizing the Sword) - Protagonist begins to celebrate as he feels as though he is
more important now and can do as he pleases.
The Road Back - He is kicked out of his home and realises that 'the battle' is not won just yet.
Resurrection - After realising he has done wrong, the protagonist tries to undo what has
become of him and wishes to put things back to normal.
Return with the Elixir - After the whole quest, the protagonist returns back to normal life at
home with the remainder of his money, more respect for his family
and begins a more successful and sensible lifestyle.
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